9/19/2018

New OPL4 Shockwave 2 batch!!!

We are starting a new campain to produce a new OPL4 Shockwave batch, the OPL4 Shockwave 2!

We've got a new design, P2 stereo output and 2 MB of RAM!



This new product comes with the same quality as always, but some differences and new features:

1. Design

The OPL4 SHOCKWAVE 2 is smaller than your predecessor and fits in a small cartridge case.

2. Output

As the new size will not accept the RCA connectors, now we have a P2 stereo output.

3. More Output

The OPL4 sound is mixed with the internal MSX sound. So you can listen the OPL4 Shockwave 2 sound through the MSX sound output (mono).

4. More Memory

The OPL4 SHOCKWAVE 2 have twice the RAM capacity of the original OPL4 (2MB against 1MB).

Let´s talk about the new batch:

1. We need at least 20 units to produce.

2. So, if we canntt reach this minimum, we will cancel the project and return all payments;

3. We will start to buy the parts and send the PCB for manufacturing as soon as we reach 20 units;

4. Our timespan, from buying all parts to sending the cartdriges, would be from 2 to 3 months. There are many factors, like customs and couriers. We will keep everyone informed;








9/02/2018

V9990 POWERGRAPH LIGHT !!!!!

Hello Tecnobyters !!

You asked again.

Here goes a new Powergraph Light batch!







This new release brings to you the same quality as before, but in a small size cartridge.  So we started to design the new printed circuit board. So, we decided to remove the S-VIDEO and composite output, but you can use an adapter where you can have these video outputs include on package. The Powergraph Light has its RGB output pinout full compatible with the VGA (HD15) output pinout, even with +5V in pin 9.

Here goes a video Life on Earth, the newest game from Kai Magazine.








RLDWIDE
Specs:
  •     Multiple signal connector (RGB/15khz VGA pinout).
  •     VRAM: 512kb (Dual Port). Extremely fast access.
               Up to 32768 simultaneous colors (YJK's, from V9958, can clip the colors in order to the proper range).
  •     Up to 64 palletes, using up to 32768 colors. The R, G, B levels can go from 0 to 31 (V9958 colors' range can go from 0 to 7).
  •     Interlace.
  •     Overscan (full screen).
  •     Smooth vertical (up to 16 pages) and horizontal scroll (up to 8 pages).
  •     Faster hardware commands.
  •     No bottleneaks in records and VRAM access.
  •     Resolutions: 256 x 212, 384 x 240, 512 x 212, 768 x 240 among others.
  •     Up to 256 sprites.
  •     Up to 125 simultaneous sprites on the screen.
  •     Up to 16 sprites in the same line.
  •     Full color sprites (V9938 and V9958 can handle only one color per sprite line).
  •     Graphic tiled modes:
  •     P1 and P2 - Specially suitable for games (using 8x8 tiles, like screen 1 and 2).
  •     P1 - Up to 256 x 212 resolution using up to two competing plans (dual plane) with independent scrolls for each plan.
  •     P1 - similar to screen 5 (256 x 212, 16 colors), plus the tiled mode.
  •     P2 - similar to screen 7 (512 x 212, 16 colors), one plane - plus the tiled mode.